![]() ![]() It could just be that she is not an interesting character, though, full stop. Maybe the writing for her character was not the best, perhaps the puzzle sections for her escapades were so uninvolved and over so quickly that there was no feeling of the sequences mattering when compared to the intensity of Zoë and Kian's missions. The issue with Saga is that there is no emotional connection with her, which seems odd given how she was introduced as a baby early on and has been seen repeatedly throughout the previous books, growing older each time as different interludes were played through. Zoë, Kian, and Crow all get their stories intertwined at long last, and eventually closed off (with varying degress of satisfaction), whilst the random inclusion of a grown-up Saga is quickly brought to the fore and then seemingly tied up, before then being blown wide open again to leave room for future sequels or back-story to be filled in, all dependent on the developer's plans and how much money this episode makes. What a letdown… Maybe the puzzle creator was given an early holiday. What is most disappointing is how everything was balanced so well in Book Four: Revelations and hopes were peaked for this conclusion. The puzzle element seems to play second fiddle…well, not even second fiddle, to be honest - rather it is barely even present at all. Standing around a hospital room, constantly looking at photos and keepsakes until something, anything happens. Press a lever nearby, collect a few items around a house, keep hitting the same button to slowly row a boat, view various objects numerous times to get the desired trigger to move things along… Yes, that last one in particular is something that actually kicks off the chapter in the worst possible way. Instead, gamers are treated to nothing more than a series of events where the aim is to run from location to location, carrying out minimal actions as more of the story unfolds and threads start coming together. Book Five: Redux is nothing more than a prolonged interactive ending sequence, and whilst it is pleasing to have some closure, it would have been even more impressive to have felt like the choices made throughout actually had any strong effect, and that a significant role was to be played in the final throes of the outing. What is missing, and what is wrong, though, is how pretty much all of the wonderful gameplay elements of the previous entries (bar Book Two, which also ditched enjoyable adventuring in favouring of sewing plot seeds), have now gone completely. All of the characters from the past four books also play their parts, as expected, with a (not-so-)surprising guest finally making an appearance towards the end. Nothing has changed in terms of presentation values, with Dreamfall Chapters continuing to be extremely gorgeous and filled with strong voice acting and an atmospheric score.
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